OPTIONAL RULES
Everything Here Is Extra. None of It Is Required. All of It Is True.
The core game runs without any of this. These rules add weight, texture, and complication — use them when the table is ready for them.
Credit Score Optional
A d100 roll at character creation assigns a starting credit tier — from Destitute to Platinum. Tracks the city's opinion of you as a financial entity. Useful for mercantile or social campaigns. Skip it if money is abstract.
The Feed Economy Optional
Influence as currency. Followers, subscriptions, viral moments. A parallel economy to cash — you can be broke and famous, or rich and invisible. Full subsystem with its own tables. Skip if factions and social maneuvering aren't central.
Debt Table Optional
Roll d66 at creation to find out what you owe and to whom. Strongly recommended for tone — preloaded obligations give the city teeth from session one. Skip only if the table prefers to build debt organically through play.
Bad Habits — Second Roll Second Roll Optional
Characters roll d12 twice for Bad Habits at creation. The second roll is optional — one bad habit is enough for a new character. Add the second roll for experienced tables or players who want more complication baked in from the start.
Physical Mutation Optional
Roll d6 at creation. On a 1, roll d20 on the mutation table. Since most characters won't trigger it, flagging it optional costs nothing — but the results are good when they fire. Skip if chargen is already taking too long.
Glitch Journal / Permanent Echo Recommended for Long Campaigns
Android-only. Every Glitch event leaves a permanent mark — rolled on the Permanent Echo table and recorded between sessions. Over time, the marks become the character. Requires external record-keeping. Best for campaigns of four or more sessions.
Session Zero Tables Optional
Three tables — How You Know Each Other, What Complicates It, and Individual Hooks — to establish party relationships before play begins. Useful for groups who want pre-built connection. Skip if the table prefers to discover relationships through play.